Do Something This Weekend of Oct. 10, 2008

“I know, and in the next level, sprites are zombies. They’ve got flesh on their bones!”1

Geek Out

Level up. A gaming platform hasn’t really “made it” until it has a thriving homebrew community. As much as Nintendo, Sony, et al., might try to ensure that their customers only play through corporate-approved avenues, a huge group of users insist on hacking the roadblocks to use their consoles the same way they’ve always used their PCs: to play games that didn’t cost millions to produce. The New Museum (235 Bowery) hosts a forum tonight, “Next Level,” where indie game auteurs will look at the ever-growing phenomenon of self-made, self-published games. The museum’s PR copy for the event could not be any worse—blathering meaninglessly about “games that blur the line between digital art and creative entertainment”2—but the lineup of speakers is very good. Mark Essen, Jason Rohrer, and others will attend. The trailer for Essen’s latest, Cowboyana, is above, and I also recommend Rohrer’s Passage.

Geek In

Superstruct the future. The previous sentence probably doesn’t make any sense, and neither does The Superstruct Game, at first. I can’t do a much better job of explaining the premise than the above preview video, but the gist is that you sign up for the game, you form one part of a collaborative effort whose goal is to predict what the world will look like in 2019, and how it will respond to global crises. Through a social-networking framework, you build theoretical structures in the hope of efficiently organizing people to solve problems like a raging respiratory virus or a brush war over alternative energy. OK, I am not helping the game make much more sense, and I’m done rewriting this paragraph. Try it out for 15 minutes and you will catch on. It’s a novel idea created by game theorist Jane McGonigal.


Notes
  1. From the 1990s Saturday-morning cartoon ReBoot. Did anybody else watch this? I remember loving it when it first came on even though I might have been at the high end, age-wise, of their intended audience. 

  2. This “blur the line” crap must be the most trite and overused cliché in the museum industry. Here’s how you write a museum blurb for something when you have no idea what you’re talking about:

    1. Think of two ways to describe the thing.
    2. Pretend that there is a dichotomy between those two descriptions.
    3. Say that the thing “blurs the line” of your false dichotomy.
    How could you describe a video game? You could say it’s digital art. You could also say it’s creative entertainment (as opposed to non-creative entertainment, I guess). Hey, let’s draw a line between those two things! And then blur it! It works for anything. Let’s say you’re putting together a flashlight exhibit. You want to issue a press release. Just type, “The flashlight blurs the line between illumination device and bludgeoning tool.” Congratulations, you are now a fancy museum. 

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"Do Something This Weekend of Oct. 10, 2008" was originally published on October 10, 2008.

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